Simple GUI#

Simple GUI is available on the attached HDMI output.

Background colors#

Colour Meaning
Black Idle.
Red At least one camera is actively writing frames to disk.
Green RAM buffer is filling, or buffered frames are still flushing after stop.
Purple Live drop-frame alert.
Magenta Live frame-count sync mismatch.
Blue Storage pre-roll warm-up is running.
Yellow RAM load has passed the safety threshold (80 %); recording is auto-stopped. On a 4 GB CM5, headroom stays comfortable even at UHD/4K ClearHDR (measured ~73% peak usage); genuine 2 GB boards remain unmeasured and may trip this sooner — see Quick start.

Indicators#

  • The buffer meter in the lower-left corner shows used vs total frame buffer. Optional hatch lines can be enabled in settings.jsonc under hdmi_display.overlays.
  • During storage pre-roll, the GUI hides recording time and clip names.
  • If zoom is anything other than the configured default, the zoom box is highlighted yellow.
  • If dynamic resolution is holding a mode other than the one you selected, the resolution numbers turn green. The web GUI shows the same green. The readout carries the bit depth and the SDR/HDR badge sits beside it, so a substitution that changed the capture class rather than the frame size shows up in the same place.
  • If shutter angle sync is activated, the shutter value is green.
  • If fps is modified by double fps being activated, the number turns green.
  • When a compatible USB microphone is connected, the right side shows VU meters plus sample rate, bit depth, and a WAV badge once the latest take contains both DNG frames and a WAV sidecar.

Latching tiles. The DROP tile latches after a drop-frame event and stays visible until a new take starts. A crossed magenta SYNC tile latches as soon as the live expected-vs-recorded frame slot count is outside the configured live tolerance (default +/- 2 frames), then stays visible through the end of the take and until the next take starts. Dropped-frame holes do not trigger the SYNC tile by themselves; they are shown by DROP.

For redraw timing and performance tuning, see Simple GUI refresh tuning.